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Reload exploits on several weapons have been fixed (e.g. Exploit of being able to move around while dead has been fixed. Damage from glueon gun, spore launcher and displacer was not accountingįor falloff previously, so shots to the ceiling incorrectly registered as Glueon gun, spore launcher and displacer no longer penetrate ceilings. Surfaces with sand now play the correct footstep sound. It is no longer possible to get stuck in the floor when displaced by MP5 starts with a full clip when picked up (50 bullets) instead of the 25 The deathmatch jumppack now makes the same sound the CTF jumppack makes The laser sight on the desert eagle will no longer attract rockets. Health powerup now immediately gives the same health as a HealthKit when Ammo powerup no longer gives AR grenades when picked up, though it will Out (though the spores still have the same physics and gravity after being Alternate fire on the spore launcher has been changed to fire straight Standardized logging for CTF, Deathmatch and Team Deathmatch. CTF powerups now have physics imparted to them when their owner is killed CTF powerups can now also be placed and used in deathmatch maps. Fixed the problem with some projectile effects showing up at the origin Maximum message of the day length has been increased. Client DLL crash when playing CTF in a resolution lower than 640x480. Using HEV or Health chargers when empty would reset their timers, thus Spectators can no longer chat with members of the team they previously Horizontal applied velocity from the saw has been reduced (e.g. Made some tweaks to grapple physics that make the grapple a little easier Damage from white beams projecting from Displacer ball has been increased. Large explosions, most notably Penguins exploding, so this behavior has Grenades in HL adjust their height when exploding based upon their damage Took off friendly fire from shock rifle discharge in water. Took off friendly fire damage from white beams that project from Took off friendly fire from mortar damage. ![]() Fixed bugs with moving in and out of spectator mode during gameplay. Preventing unwanted teams from every activating them. Set up buttons so that they can be assigned a team number, thus (useful when trying to turn off spawning in certain areas based on map Modified player spawn entity so that it can be triggered on or off Fixed bugs in "trigger_ctfgeneric" entity scoring. Addition of "ctf_hudicon" entity which allows up to 6 unique hud icons to Updated OpFor weapons to use client side weapon code. Integration of Half-Life client side weapon code. Revised "op4ctf_dam" to clip off certain regions that offered unfair Added two new maps ("op4cp_park", a new CTF map, and "op4ctf_power", a Half-Life: Opposing Force Version 1.1.0.8 HALF LIFE OPPOSING FORCE FULL VERSION DOWNLOAD INSTALLInstall this patch if you own the full retail version of Half-Life: Opposing Force. This file includes several multiplayer fixes and updates, including two new maps. ![]() HALF LIFE OPPOSING FORCE FULL VERSION DOWNLOAD UPDATEThis is the latest update for Half-Life: Opposing Force, added March 11th, 2002. Half-Life: Opposing Force 1.1.0.8 Retail Update (English) ![]()
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